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Pixar has unveiled RenderMan 24, the next major update to the VFX and animation production renderer, during livestreams at this week’s RenderMan Art & Science Fair.
The release, which is due to ship early next year, will include several important new toolsets, including a new sylised rendering system, and Lama, a new layered material system developed at ILM.
Pixar has also confirmed that RenderMan XPU, its long-awaited new combined CPU and GPU rendering system, will form part of the release, as will a new official integration plugin for Blender.
Stylized Looks generate anything from toon shading to brush stroke effects
Beginning with the feature that has been most widely previewed already, RenderMan 24 will support Stylized Looks, a new toolset for generating non-photorealistic renders.
It is capable of effects ranging from conventional cartoon shading to hatching or brush strokes, with the hatching reacting to emulated light effects, and supports custom AOVs and display filters.
Pixar describes it as “super-customisable”, noting that work “usually done in comp” to stylise an image can now be performed directly during rendering.
However, the toolset will only be available to users of the commercial edition of the software: something Pixar attributed to the work being a partnership with third-party developer LollipopShaders.
Lama: a robust new modular system for layered materials developed at ILM
RenderMan 24 will also feature Lama, a new layered materials system developed at Industrial Light & Magic.
Pixar described it as a “much more robust layering system” than the existing PxrLayerSurface material, avoiding the need to use a single material with a “ton of parameters”.
Instead, Lama enables shading TDs to build up layered materials via a modular workflow, wiring together a series of BxDF (Bidirectional Distribution Function) nodes developed by ILM.
They include BxDFs for dielectric and conductor materials, and a Lama version of the old PxrDisney shader with support for subsurface scattering.
Lama also supports dispersion: a common request among RenderMan users.
Users can write their own custom nodes, but Pixar says that even out of the box, Lama can replicate most of the existing “monolithic” BxDFs included in the software.
New Phasor Noise, Hex Tiling and Bump Mixer patterns
RenderMan’s existing library of procedurally generated material Patterns has been rewritten to fully support OSL (Open Shading Language).
Execution is accelerated on both Intel and AMD CPUs vai the SIMD AVX-512 extensions.
New patterns available included Phasor Noise, developed at ILM during production on Star Wars: The Rise of Skywalker, and Hex Tiling, intended to blend tiled textures seamlessly.
There is also a new Bump Mixer, which replaces the old bump map handling system, and is described by ILM as meaning that users “don’t have to execute bump code three times”.
New live statistics system for TDs, support for blue noise sampling
TDs get a user-customisable new statistics system, which displays memory usage, rays traced and other key metrics in real time during render sessions.
Other changes include support for blue noise sampling for interactive renders.
The feature, also rencently introduced V-Ray 5, results in more even noise distribution in renders with small numbers of samples, generating a usable preview image more quickly.
Support for ACES and VFX Reference Platform CY2019
For pipeline integration, RenderMan 24 introduces support for the industry-standard ACES colour management system. The implementation supports lights, patterns, textures and the ‘it’ render window.
Pixar is also “aiming for” the CY2019 spec for the VFX Reference Platform, plus OpenColorIO 1.1.1 from the 2020 spec.
New CPU/GPU rendering system RenderMan XPU will ship with version 24
RenderMan 24 will also ship with RenderMan XPU, Pixar’s long-awaited heterogeneous rendering system.
First announced in 2017, XPU is intended to enable RenderMan to generate renders interchangeably on CPU, GPU or both CPU and GPU together.
The initial release will be focused on interactive rendering for look development work, but Pixar says that XPU is ultimately intended to replace RenderMan’s existing RIS architecture for final-frame rendering.
In Pixar’s demo scenes, XPU renders were up to 10x faster than RIS on one of the studio’s standard artist workstations with a 24-core Intel Xeon Platinum 8268 CPU and Nvidia Quadro RTX 6000 GPU.
However, the speed boost depends heavily on the geometric and shading complexity of the scene, and whether you are rendering using CPU, GPU or both.
On release, XPU will support most key RenderMan features, although not “exotic” geometry types like blobby surfaces, Light Path Expressions, light filters or volumetrics.
To use it, you will need to be working on Windows or Linux: XPU requires a Nvidia GPU, so it won’t support the AMD GPUs in current Macs, and initially, Pixar isn’t supporting Apple Silicon CPUs.
Integration plugins for Maya, Houdini, Katana, Mari – and now Blender
The Maya, Houdini and Katana integration plugins all get the features from core renderer, with RenderMan 24 for Houdini also extending support for Houdini’s new Solaris look development toolset.
New features due to be supported within Solaris include DeepEXR output and the Preset browser. Users will also be able to edit or switch between AOVs during render sessions.
The release will also bring an entirely new integration: an official Blender plugin, which replaces the unofficial – and not recently updated – version. We’ll provide more details in a separate story.
Pricing and availability
RenderMan 24 is due in beta for registered users of the commercial edition in December 2020, with a full release in “Q1 2021” for Windows 10, CentOS/RHEL 7.x Linux and macOS 10.14+.
RenderMan XPU and the new Blender integration plugin will ship with version 24.
The current release, RenderMan 23.4, is is available for 64-bit Windows 8.1+, CentOS/RHEL 7.2 Linux and macOS 10.13+, with integrations for Maya 2018.3+, Houdini 17.0+, Katana 3.0+ and Mari 4.5+.
New node-locked or floating licences cost $595. There is also a free non-commercial edition of RenderMan, which can be used for tools development.
Visit the RenderMan product website
(No extra information about RenderMan 24 at time of writing)
Download the free non-commercial version of RenderMan (Registration required)
Tags: ACES, AMD, animation, AOV, AOVs, Apple Silicon, AVX-512, Bidirectional Distibution Function, Blender, blue noise dithering, blue noise sampling, BRDF, brush strokes, BSDF, bump map, Bump Mixer, BxDF, color management, Conductor, CPU, CPU and GPU, CY2019, DeepEXR, dielectric, dispersion, free, geometry, GPU, hatching, heterogeneous computing, Hex Tiling, Houdini, ILM, Industrial Light & Magic, integration, interactive rendering, Katana, Lama, layered materials, Light, Light Path Expression, lighting, limitations, Linux, live statistics, Lollipop Shaders, LollipopShaders, look dev, look development, macOS, macOS 10.14, Mari, Maya, modular material, new features, node-based material, non-commercial edition, non-photorealistic rendering, NPR, NVIDIA, OCIO, Open Shading Language, OpenColorIO, OSL, pattern, Patterns, Patterns library, Phasor Noise, Pixar, plugin, Preset Browser, price, primitive, production renderer, PxrDisney, PxrLayerSurface, release date, render preview, render statistics, rendering, RenderMan, RenderMan 24, RenderMan Art & Science Fair, RenderMan for Blender, Renderman for Houdini, RenderMan for Katana, RenderMan for Mari, RenderMan for Maya, RenderMan XPU, restrictions, shading, SIMD, Solaris, SSS, Stylized Looks, stylized rendering, subsurface scattering, TD, texture, texture mixing, tiled texture, toon shading, V-Ray 5, vfx, VFX Reference Platform, VFX Reference Platform 2019, visual effects, Volume, volumetric, Windows
For over twenty-five years RenderMan has been at the forefront of the visual effects revolution, and today RenderMan is a high performance renderer built to tackle the most complicated 3D scenes imaginable. With the new state-of-the-art ray tracing framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline.
PhotoRealistic RenderMan (PRMan) is a rendering system that generates high-quality 2D images from 3D scene-description information, typically generated by a plugin to a content creation application such as Autodesk Maya. Scene descriptions are created through the RenderMan Interface and are typically comprised of:
The scene description may also specify the destination for the output image (e.g., a file or a frame buffer), as well as miscellaneous parameters that control the operation of the rendering system: how much effort to devote to avoiding aliasing, for instance.
Scenes need not be created by hand using an editor although they can be readable by humans. Plugins are provided for popular content creation applications for an artist-friendly and efficient workflow. RenderMan's suite of plugins allows an artist to focus on creation rather than technical details. The documentation for RenderMan covers many of these features and workflows in the form of tutorials and explanations and is ever expanding.
Please see the below sections for plugin descriptions and tutorials: